Skip to content
Virtual Reality at King's

Lessons Students Can Step Inside

With virtual reality (VR), a lesson becomes a place to explore. Students can step inside the human body, travel through space or walk through a moment in history — and abstract ideas begin to feel real.

From Our Principal

“At King’s Schools, innovation is an essential part of learning. From an early age, students explore, create, code, and experiment through AI, robotics, digital science labs, virtual reality (VR) labs, and our VR Game Center—developing the creativity, critical thinking, and digital skills needed for the future.”

The Principal
King's School, Erbil · Kurdistan Region
VR Learning
History · The Body ·
Science · Space
Inside the Lesson

A New Kind of Field Trip

Science lessons at King's now come with a new kind of field trip. Using virtual reality, students can step inside the human body, travel through space or walk through a moment in history — all from their desks. Teachers use the headsets to make the abstract feel real.

01

Led by Teachers

Teachers bring the headsets into science lessons — VR is part of the teaching, not a break from it.

02

Part of Everyday Learning

AI, robotics, VR and hands-on science are woven into everyday learning — not treated as an after-school extra.

03

Understanding Over Memorisation

Like AI and robotics, VR is a real tool that turns abstract ideas into something students can see, explore and understand.

Read the Story →
Where VR Takes Students

Step Inside History, the Human Body, Science and Space

Immersive VR makes abstract ideas real.

01

The Human Body

Step inside the human body and explore it from the inside, not only from a diagram on a page.

02

Space

Travel through space itself, instead of only picturing it from a textbook.

03

History

Walk through a moment in history instead of only reading about it.

04

Science

Explore scientific ideas that are hard to see in an ordinary classroom.

How It Connects

Part of Innovation at King's

VR is one part of a wider innovation programme. Our Head of Innovation drives our AI, robotics, VR and digital science programmes across the school.

AR Curriculum

Augmented Reality brings interactive 3D models to the desk: students scan a QR code in their textbook and explore on a school-issued tablet. VR goes one step further and places them inside the scene.

Explore the AR Curriculum →
Digital Science Lab

Real experiments, real data and real discovery in a modern lab. VR lets students explore what will not fit on a lab bench; the lab lets them test ideas with their own hands.

See Innovation at King's →
VR Game Center

Alongside our VR labs, our VR Game Center gives students another place to explore and experiment with virtual reality.

See Innovation
Up Close

Book a visit or an Open Lesson and see how King's students explore, create and discover.

Book a Tour Explore Innovation
A smiling King's School student